How to get the shader in the texture properties of tiling x and y?

Will they get it?
Or use only the script is set to the shader?

http://forum.unity3d.com/threads/93756-GLSL-TRANSFORM_TEX-and-Tiling

Thanks. . I know how to do
But unity3d 3.3 version, or should be defined in the shader uniform float4 _YouName_ST.

TRANSFORM_TEX (gl_MultiTexCoord0, _YouName_ST); yes (unity3d 3.3)
TRANSFORM_TEX (gl_MultiTexCoord0, _YouName); no (unity3d 3.3)