Hi.
I’d like to change the material of my spriterenderer if the player select a unit.
I created my shader, and my material.
So if I want to set the shader I simply add:
spriteRenderer.material = myMaterial;
How can I reset it to default material?
I tried by storing it afterhand by adding:
Material defaultSpriteMaterial = spriteRenderer.material;
spriteRenderer.material = myMaterial;
Then I would simply readd it after player deselects the unit.
spriteRenderer.material = defaultMaterial;
But it is not working.
Is it possible to access the “Sprites_Default” material in other ways?