How to get the tick count or the real time in script?

Hi,

i need some deeper tools to profile my c# script’s. I still use the profiler from unity, but i need more timer profils.

I want to use Time.time, but this only get’s the time for a single frame. I need something like GetTickCount in Dos/Windows.

Has anybody a solution to get the tick count from the iphone sdk through a iphone plugin?

I guess i need something like this:
somewhere.mm:

#include "time.h"

extern "c"
{
  float GetTickCount() { return clock() / CLOCKS_PER_SEC; }
}

somewhere.cs:

using UnityEngine;
using System.Collections;

public class Somewhere : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		float start = GetTickCount();
		
		// do something
		
		float end = GetTickCount();
		
		Debug.Log( "update of somwhere: " + end - start );
	}
}

Thanks, Horst

Check documentation for Time.realtimeSinceStartup