Hey all.
having a bit of a brain block.
in short when i hit space, im trying to find the position of the last gameobject in a list, and instantiate a gameobject 1 unit behind the last one.
any help would be great.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class _PlayerController : MonoBehaviour {
// public List<GameObject> playerlist = new List<GameObject>();
public GameObject playertest;
public List<GameObject> playerList = new List<GameObject>();
private float x;
// Use this for initialization
void Start () {
// playerlist = GameObject.FindGameObjectsWithTag("Player");
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
GameObject plcount = (GameObject)Instantiate(playertest, new Vector3(0, 0, 0), Quaternion.identity);
playerList.Add(plcount);
}
}
}