hello community!
I was thinking about some possible collision detection methods(collision between a object and mouse Input) without a collider. I know how to do it with a collider attached but i wanted to try it w/o a collider! so what i planned was if it is possible to get the rectangle occupied by the game object on the viewport, I could easily detect it where the touch point is in tht rectangle or not. Anyone have any suggestions!!
Thank you.
PS: Dont post comments like “why cant you use collider”, I just want to try this out!