How to get Translation from Entity inside ICollisionEventsJob?

I have

[UpdateInGroup(typeof(FixedStepSimulationSystemGroup))]
[UpdateAfter(typeof(ExportPhysicsWorld))]
[UpdateBefore(typeof(EndFramePhysicsSystem))]
public partial class SphereCollisionSystem : SystemBase
{
    BuildPhysicsWorld buildPhysicsWorldSystem;
    StepPhysicsWorld stepPhysicsWorldSystem;

    protected override void OnCreate()
    {
        buildPhysicsWorldSystem = World.DefaultGameObjectInjectionWorld.GetOrCreateSystem<BuildPhysicsWorld>();
        stepPhysicsWorldSystem = World.DefaultGameObjectInjectionWorld.GetOrCreateSystem<StepPhysicsWorld>();
    }

    [BurstCompile]
    private struct CollisionEventJob : ICollisionEventsJob
    {
        [ReadOnly]public PhysicsWorld physicsWorld;
        public void Execute(CollisionEvent collisionEvent)
        {
            Entity entityA = collisionEvent.EntityA;
            Entity entityB = collisionEvent.EntityB;
            CollisionEvent.Details collisionDetails = collisionEvent.CalculateDetails(ref physicsWorld);
            Debug.Log(string.Format("{0}", collisionDetails.EstimatedContactPointPositions[0]));
        }
    }

    protected override void OnStartRunning()
    {
        this.RegisterPhysicsRuntimeSystemReadOnly();
    }

    protected override void OnUpdate()
    {
        JobHandle collisionJobHandle = new CollisionEventJob()
        {
            physicsWorld = buildPhysicsWorldSystem.PhysicsWorld
        }.Schedule(stepPhysicsWorldSystem.Simulation, this.Dependency);
        collisionJobHandle.Complete();
    }
}

How to access Translations of EntityA and EntityB inside job?

GetComponentDataFromEntity my bro!