Hello,
Is it possible to get the turning direction as a NavMeshAgent approaches a waypoint? I was trying to think of ways I could have a car-indicator system. I thought I could use the gameobject’s rotation value but it was a bit unrealiable since I have objects spawning with different rotation orientation.
Thanks
I don’t know what a car-indicator system is – but maybe this is what you’re looking for: Unity - Scripting API: AI.NavMeshAgent.steeringTarget
We call them indicators but they’re basically turn signals; the yellow blipping lights on a car that let’s other drivers know that you’re turning into another street/changing lanes. I wanted to know how I can recreate this, ideally before the car turns around the corner.