How to get Unity to test on a Ipad?

I’m struggling to connect the Ipad with Unity 3d.

I have created an Apple ID and all the various Provisioning Profiles that are needed.
I have download xcode with the latest SDK.
I have synced the Mac with the Ipad.

This is the tutorials which i followed so i could setup The Provisioning Profiles correctly: iPhone SDK: Install Apps on iPhone Devices for Development | Envato Tuts+

The problem
When I load the xcode produced by Unity 3d it creates an App icon to the Ipad, but when this loads up it shows the Unity logo Splash screen (“Powered by Unity”) but nothing happens after that.

I have looked on Unity and Xcode focused forums but didn’t find anything of use to aid me in this problem.

I have changed a lot of the settings in xcode which was shown how to do in the forums but with no success.

I’m Using the free trial version of IOS Pro and trying to get the Penelope working on my IPad just so I know that it is working ok.

Many thanks.

If anyone knows of any tutorials on how to do this would be much appreciated.

Many thanks Lee

I usually set it as “Fast but no exceptions”

When you run it on the ipad, check the xcode window for errors. Also note that any reference missing or something that causes a red error in Unity, but otherwise runs okay will not run on the device. I assume you run with “Pause of error” in Unity (read “Crash on error” on device!)

I have no errors in unity.
In xcode I have 4 error’s: Directory not found for option ‘-L"/Users/lee/Desktop/penelope/Completed’

Is there away to manually find the right directory?

That implies that you need to open the build window and click build or build and run and then choose replace.
you must have moved something around as the library folders (which is what it fails on) are set upon export but are not updated during append. you likely had the unity project folder on the desktop and then moved it later on.