Hey, I’m trying to get the depth of a pixel without using _CameraDepthTexture. I’m sure I used to make it work with mul (UNITY_MATRIX_MV , v.vertex).z; but now I’m only getting black as result.
I’m in unity 4.6.5, anyone knows what’s wrong?
Thanks!
That should work. Maybe the values are negative? Another way is distance:
distance(_WorldSpaceCameraPos, mul(UNITY_MATRIX_MV, v.vertex).xyz);
Not working either… this is working but a bit complicated…
//WorldPos half4 posWorld = mul(_Object2World,v.vertex); //z-depth half dist = distance(posWorld, _WorldSpaceCameraPos.xyz); //clamp z-depth to the camera range return ((dist - _ProjectionParams.y) / _ProjectionParams.z);