I want my particles to have a glow to them so they appear hot/bright, but i can’t use the texture for the glow because my particles are very small and then that makes the glow very small with it so i need the glow to be separate to the actual particle texture so i have more control over the glow size.
Yeah, but you can control bloom and what is effected by it with bloom settings, you could just make the particles a bit more emissive than anything else and set bloom up so that it’s only effecting them. The other bonus is other things in your can can then also get a similar effect if you want.
It might be a bit overkill if you only want it for the particles, but the only other way i can think of is to use bigger particles with a texture that has a ‘glow’ in the texture.
Is there no way to have 2 textures on the same particle so i can control the glow texture around the particle texture? That way i can then also scale each texture so they are independent of each other ?