Hi all,
As for this beeing more or less a discussion kinda thread I thought it would be more of a forum post then the asked and answered section
My question is(I think quite straightforward) how would we go about designing a database that holds the data for an RPG. This is purely for learning purposes.
I’m building an online multiplayer RPG with some friends just to see how far we can go.
At this moment the game is working great as a online shooter with some general gear and weapons etc…
I’d like to rewrite it as a Online Multiplayer FPS/RPG.
Few Thinks you’d want to know about the current setup:
- I´m working with SmartFox as a Game Server and extensions that handle game mechanics.
- mySQL Database that stores the basic information (PlayerID, Name, Password, inventory and score)
- Website connects to the same database for viewing the leaderboards, Ribbons, Wall of shame and account administration.
I’m not asking for a code run through; I’m asking for a brainstorm session about how to design the database its tables and there relations. As this is not a easy job to begin with, lets start primarily on the Character and its relation to tables like e.g. Classes, Attributes, skills, etc
Edit: Just because this is my second post doesn’t mean I’m new to unity basically I am a lurker not a poster…
Edit 2: added an image.
Here is something that I was thinking about how to start off…
Kind Regards,
Nicklorion