I have used three iTweenPath script and I have attached other two paths at the end node of first path, I have placed one sphere to follow the path, at the junction point of all paths I have used two collider to follow the next path, when collision triggered i have passed next path name to sphere to follow.The problem is that at the junction point sphere gets halt for some instant.but i want to move sphere smoothly.Please help to solve this problem.Any kind of help should be appreciated.

Thanks

Use iTween.PointOnPath() and/or iTween.PutOnPath() for movement. Using these functions, you must supply a fraction along the path, so you will be incrementing a value starting at 0.0 going to 1.0. A value at or above 1.0 is a trigger to move to a new path. Be sure the start of one path is exactly at the position of the previous path. And *donâ€™t* set the fraction back to 0.0 when going to the new path. Instead subtract 1.0 (pseudo code):

```
if (fraction >= 1.0) {
path = nextPath;
fraction = fraction - 1.0;
}
```