I’m not sure what you mean by “grab object in the editor”, but aside from that you can:
Create an IK script on your character, similar to the one in the demo.
Activate the IK based on some trigger (entering the range of the object or what not).
Lerp the IK weight until it reaches 1, which means you are at the object position.
(optional) play some grab animation.
Parent your object to the hand, and start Lerping back the weight to 0 (this will have the character holding the object, but now it will just follow your animation).
Animate you character moving, the object will just follow.
Start the IK lerp again, this time with the requested position as the goal.
when it is at 1, release the object (unparent), and play any other animations you want.
Lerp the weight back to 0, and turn of the IK control.