How to handle 2D ECS lighting?

I want my 2D game to have lights, that’s kind of obvious that I want them because of aesthetic reasons but I can’t anything solid how should I cope with this. Should I use hybrid renderer? If yes then what rendering pipeline should I use?

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I’m also fully invested in this paradigm, but have yet to find an answer or roadmap. Right now the only official 2D Entity support we have is within Project Tiny.

I’d appreciate an official answer on this. I’ve been assuming that eventually Hybrid Render URP support will grow to include URP’s 2D lighting capability, If they are going for feature parity.

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I don’t really need 2D lighting right now(but they’d be great). I am fine with 3D light and just using them in 2D manner but I can’t even do that because lack of documentation on how should I go with it.

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