Hi there.
I asked something similar to this a while ago, but I can’t find it. I may not have posted it. And anyway, it’s got a bit more complex since then.
In a space shooter I have the main window or scene where all the shooting and other good stuff happens. But I also need a galaxy map, an inventory and building window, and some other stuff which which will all need to take control of the whole screen. Ideally I would like the UI screens to be over the main action screen, bluring and greying it out a little.
Now, I think I can handle a couple of screens with the canvas, should work well where the interaction is simple.
But the map screen is a bit different. The map is going to be a full 3d representation of sun, planets etc (in Solar mode) and a full 3d rep of all the solar positions in the galaxy view.
I can see how I might try to get to all the objects on different layers and dim them? Not sure if that’s practical.
Or I just have code in every object that dims a shader or material, this is laborious, will probably mean doubling the number of shaders, creating global routines for redirecting input etc.
Or I load a new scene. I really don’t want to do this, it’ll mean a lot of duplication of objects and code. I dislike duplication.
As I’ve not faced this before I’m not really sure what my options are, could a couple of you kind folks give a few ideas how this can be achieved?
Many thanks.