How to handle "Grab" gesture event using microsoft Kinect?


I am new to kinect and trying develop unity based app. I want to know how to detect hand grab event in unity3d C# using kinect. I’m referring to RF Solutions basic tutorials for Unity3d-kinect. My requirement is to call hand grab event then hand swipe to rotate a game object in unity3d.

Unity Asset Store - The Best Assets for Game Making check this link and refer KinectGesturesDemo project, this rotates the cube for swipe gesture…