How to handle jumps with character motor and animation with jump integrated?

In code I do jumps with the character motor however there is an issue with my animation.

The problem is basically the animation has its own height offset to represent the jump.

Is there a way to combine the two or at least negate the animations baked in jump so that it doesn’t look strange when the jump animation plays for the character?

If you cannot edit the animation to remove the height, you’ll need an opposite animation to blend with. I don’t see any other way around. This might be difficult to make it look right though.