I am building a VR android application which will show a scene of a huge street in-front of a temple. This sides of this street has stalls lined up all the way till the temple. All these stalls have 3d meshes made in maya with quite a lot of detail.
Now, to put this in phone, I thought of making a different set of stall models made through images as the scene was getting very sticky with all the meshes. I plan to replace these fake-image-models with the real 3d models when they are inside a set distance from player and vice-versa.
I want to know how much useful is this method, or there is some better method?
Currently I’m not able to get very similar looking models (fake-image-model and real-3d-models).
All the stalls have similar but not same structure like
In image the left one is the fake-image-model I made using front, top, and side views of original mesh (right).