How to handle when texture image updates

Hi guys,
I have a texture image containing parts of my character (eyes, body, hand, …).
Of course I have to use Sprite Editor to slice it, then rename those parts to what I want then build my game object.
But when my texture updates (update only his hand for example), I have to do those step above again (slide the updated texture, rename …).

Are there ways to make it faster?

Thank you very much.

Yes there is one way! Just replace the image file in the Folder where your project is located at. Then unity still thinks it is the old one. But it isn’t :slight_smile: