how to have a correct collision on wheel collider

I was hoping that unity 5 could resolve it but looking at their video it seems not:
[34377-screenshot+2014-10-27+14.41.49.jpg|34377]

as you can see the wheel is intersecting the blue mesh because the wheel collider only raycasts down from the center of the wheel.
This is not only a visual problem, but also creates a wrong physics result because the wheel is not pulling up the car at all. The car goes up only because is already moving forward with enough speed. But if you start from zero the car could just get sucked there.

How do you suggest to resolve it? Any trick? Or I have to complete recode the behaviour of the wheel collider with some capsule collider, joints, etc.?

A partial solution found was to use more wheel colliders on the same wheel rotated at different angles. It’s not the best but with some fine tuning you can get a decent result.

Thank you. Do you know if Edy’s vehicle solve this problem ?

…more wheel colliders on the same wheel rotated at different angles.

Can you give a bit more detail on how you attached/rotated the additional wheel colliders? I’m trying to solve precisely this problem (love the pic you captured above) and it seems when I add another wheel collider rotated 45 deg, it still acts in the “standard” orientation.