I have a virtual camera (3rd person) following my player and I want to add motion blur when moving. The problem is that it blurs everything. I don’t want to blur the main player. There is a Focus Tracking option in the motion blur override, but doesn’t seem do do anything.
Focus tracking isn’t about motion blur, it’s about focus distance and depth of field. The more static a thing is on the screen, the less it will blur because of motion. There isn’t really a way to exclude something from motion blur, except to make the camera follow it rigidly, so it stays locked in the same screen position.