Hi guys
I’m making a game which I plan to release on iOS and Android, and right now I’m having a scaling issue with my sprites. My player size is about 1/5th of the screen portrait width (1 default unit) and I’ve made a 256x256 image to be used as the sprite, so that at higher resolutions it retains its quality. I’m testing on an iPhone 4S, an iPad 2 and my computer, and on all of them the sprite looks terrible (really scaly/pixellated).
I’ve disabled mip-maps, set both the pixels per inch and the maximum size to 256 and tried setting the format to truecolour and compressed, but neither make a difference.
I realise that 1/5th of an iPhone 4S’ screen is 128x128, but if I reduce the image size to that then I will lose quality at higher resolutions. I was wondering if you know any way of making Unity actively compress large files to smaller ones without any quality loss?
Thanks ![]()
