hi all,
I’m making a sound based project for a Uni protoype and i need a way for an enemy to be able to “hear” the noises that the player is making. Somewhat like the ping sonar of a submarine.
Does anyone have a trick to be able to do this, or perhaps an alternate method?
I was thinking of instantiating invisible spheres and having them expand in all directions. If they collide with an object then to initiate a script.
Is there a better way than this?
Thanks