So I’m making multiple particles, made an animation for a prefab and dropped multiple instances of the prefab in my scene. The problem is, the animation element causes all of my prefabs to start from origin and follow the same path regardless of where I place them. How do I start the animation relative to the object’s placement, instead of precisely the coordinates that I built the animation on? I have no scripts for this, just an animator element, but I feel like a script is needed to make it relative to each instance of the prefab. Thanks!
You should create new blank object (called “container” for example), make the prefab become child of that “container” object, then move the container to position you want to put prefab instead of prefab itself.