Hi all, here a quick explanation of what I’m looking to do:
I’m shooting particles from inside a shield, they need to collide with ennemies, but not with my own shield. I can’t used something else than particles for shooting. I also can’t use the technique where I disable a collider to make my particle go through because the shield is shot at the same time. And finally I didn’t find a way of using physic.collisionexception with particles.
If I’m not clear don’t hesitate to ask more details.
Perfect. It's an awesome solution, save computing time instead of adding ! Thanks a lot.
– bagoo