Ok so I have a Prefab Text (UI).
The Text.text is Random between 1 and 10
I am going to have 3 of these prefabs in the scene but I need one of the prefabs, to have the string Application.loadedLevel.ToString()
I was able to find how to exclude numbers from a Random.Range but I can’t seem to figure this out.
I want to be able to just throw a bunch of these prefabs in a scene and make sure only 1 has the value Application.loadedLevel.ToString()