How to have separate 3DS Max models from one .max file?

I was wondering if I’m able to extract multiple different models on Unity from my one .max file where I made all the models. When I click the little arrow beside the asset’s thumbnail, it shows each object separately, but when I drag one in, it brings all the other models in with it…

Figured it out! If your .max file has multiple objects, Unity will automatically place each object under one parent in the object list. You can freely separate or edit them by clicking on the arrow beside the parent, then on the child object you wish to edit. :slight_smile: Woohoo!