Hello!
I’m making a car driving game where I want to use a car model I have made in blender. In blender I have also made an animation for the wheels spinning that I want to have running whenever the car is running but I have also made a flip animation where the car flips over. I have no problem having them run separately but dont want the wheels to stop spinning when the car flip- animations is played.
Is there a way to do this in Unity? I have read about the animation.Blend function making it possible to run two animations at the same time but I don’t exactly know how to use it.
Thanks!
(This is an addition to the original question after further testing)
I have now sort of succeded by starting the wheelspin animation and then playing the car flip animation with animation.Blend(“Carflip_animation”). The flip-animation is now played and the wheels are still spinning, but the flip animation looks weird. Like it’s missing some frames of animation. Very stuttery.