Hi there.
I am just getting started with Unity and have run into an issue.
I created two simple models using Blender, one being my world (A plane which I just pulled downwards), the other being a simple car (a cube with four cylinders). I have imported just fine and have added a Character Controller and a simple script to the car to make it move. The problem is that the car only collides with the collision capsule of the Character Controller and not the car body or wheels.
If anyone knows how I could go about doing that, it would be much appreciated.
Thanks, Ben