Hi,
When I create a “TextMesh” and put behind another object, it keeps appearing (images (A) and (B)).
So, how to hide a “TextMesh” behind another object?
I want the result that apearing in image (C).
I need to show dynamic text. So, static textures don’t solve my problem.
Images:
Doesn’t seem to work in Unity 5, I’ve followed all the steps but it’s still drawn on top of all the gameobjects.
Should be able to use any particle / sprite shader for this these days.
Works fine; you did something wrong.

–Eric
He’s probably using unity ui in screen space or something daft.
Hey, I’m trying to get this to work in Unity 5 as well, but the default fonts I get in standard assets do not appear in the same way when I try to add one to the new 3d text material (it’s just blank instead of that hemisphere of words), so where did you get those font files and textures? I think that’s what is messing me up here.