I’ve got my health bar, which works by using ScaleAndCrop on a texture. It works fine, but a corner of the health bar has to be covered by the face of the player. A tiny image. What should I do, that the texture would be covered by a gui texture?
FIX: I added all the textures to a single code, attached to the camera. The overlaying of the textures depends on the drawTexture order in OnGUI()! ^w^