Hi. How do you hide an game object without setting it to being not active? I need this because some code depends on if it’s active so that would jack everything up.
Depends on the actual object itself. Is it a UI item or something else? If it’s UI you can add a canvas group component and use that to adjust the visibility and intractability of the object.

You could also try setting the scale of the object to zero, although that may be bad. Another option is to Set Enabled on the rendered to False.

That should allow the object to be active but not render in the scene.
Ah yes ill try those.