How to hide Halos in editor

I am trying to create a minimap, so I created a layer called minimap and attached to each enemy a halo componenet with red color and hid this layer from the main camera, but now the halos are appearing in the scene editor. Is there a way to hide the Halo component in the scene editor?

As far as I know, you can always use the configure “Gizmo” tab in Unity to remove editor Gizmos