How to hide my body in multiplayer game.(Photon network)

I want to hide my player’s body and add arms with gun,but,when i hide my player’s layer in culling mask i didn’t see the others player’s bodies…That’s the script i tried…but it isn’t working,camera don’t hide my body even if layer has been set,idk why.There’s the script :

 using UnityEngine;
 using System.Collections;
 
 public class CameraCullingMask : MonoBehaviour {
 
 
     
     void Start()
     {
         if(GetComponent<PhotonView>().isMine)
         {
             this.gameObject.transform.FindChild("SoldierLocomotion").gameObject.layer = LayerMask.NameToLayer("Soldier");
             this.gameObject.transform.FindChild("Main Camera").camera.cullingMask = ~(1 << 9); //Layer 9 is my Soldier
         }
         else
         {
             if(GetComponent<PhotonView>().instantiationId >= 0)
             {
                gameObject.transform.FindChild("SoldierLocomotion").gameObject.layer = LayerMask.NameToLayer("Soldier1");
                 Camera.main.cullingMask = ~(1 << 10);//Layer 10 is another player's Soldier
             }
         }
     }
 }

I found it…That’s RendererMesh…