Hello folks, I want to hide part of my building in realtime. I’m currently using transparent shader as my mask to do that (based on this answer). However, depending on the camera angle parts of the mesh I didn’t want to be hidden are being culled out.
I want something like the building being cut horizontally and the upper part is hidden and the down part is shown
Sorry, I don’t have much experience in shaders, that’s why I am asking.