How to hide scenes?

I’m currently trying to make a scene of the inside of a house in my video game, but I don’t know how to edit the individual scenes. I don’t want to unload the scenes but I want to hide it so I can edit them separately. This is probably a really stupid question, but can someone please help me?

Scene activeScene = SceneManager.GetActiveScene();

GameObject temp = new GameObject( “stageTempGO” );

GameObject allObjects = activeScene.GetRootGameObjects();

foreach (GameObject go in allObjects) {

go.transform.SetParent( temp.transform, false );


AsyncOperation async = SceneManager.LoadSceneAsync( “Battle”, LoadSceneMode.Additive );

while (!async.isDone) {

yield return new WaitForEndOfFrame();


Scene battleScene = SceneManager.GetSceneByName( “Battle” );

SceneManager.MoveGameObjectToScene( xyz…etc, battleScene );

SceneManager.SetActiveScene( battleScene );

temp.SetActive( false );