How to hide the transition to the first part of the animation?

For one of my gameobjects I have an animation that starts at a different xy than the current position of the object, but when I start the animation it tranlates into the new x y the animation starts on instead of ‘teleporting’ to the new x y which is what I want it to do. Any way to do this?

What I winded up doing is disabling the sprite renderer of the gameobject, and the first part of the animation enables the sprite renderer,