I’m making a platformer game, where I have multiple levels that can be unlocked and later selected in a level selection screen. The locked levels are not interactable until the player unlocks them, but I want the player to be able to navigate through them (with arrow keys or controller) anyway. Unfortunately, the non interactable buttons for the locked levels don’t highlight when they are selected, so it’s easy to get lost in navigation not having any visual feedback. How would I go about making the buttons highlight even when they are not interactable?
I think you can add Button component but ignore all of the settings except the Highlight feature
Nevermind, I fixed the problem by adding an image cursor that shows up above the currently selected button, being a substitute for the highlight