Hi !
Got a rythm game I try to make, and got a problem with duration’s note.
I would like my note to be hit at the right time, and for a precised duration.
For now and for example even though i know this code is wrong, this is my code :
public void SetCountBarsText()
{
Count4_4 += Time.deltaTime;
if (Count4_4 >= 5) // 4/4 Bars
{
Count4_4 = 1;
Bars++;
}
TempoText.text = "Tempo : " + Count4_4.ToString("0.0") + " | Bars : " + Bars.ToString("0");
}
void Update()
{
SetCountBarsText();
if (Input.GetKeyDown(KeyCode.Y) && Count4_4 >= 4.8 && ButtonHeld == false || Input.GetKeyDown(KeyCode.Y) && Count4_4 <= 1.2 && ButtonHeld == false)
{
ButtonHeld = true;
}
if (Input.GetKeyUp(KeyCode.Y) && Count4_4 >= 4.00 && ButtonHeld == true || Input.GetKeyUp(KeyCode.Y) && Count4_4 <= 4.90 && ButtonHeld == true)
{
ButtonHeld = false;
if (NotesList[0].transform.position.y == -0.306f)
{
Destroy (NotesList[0].gameObject);
NotesList.RemoveAt(0);
Score += 10;
SetScoreText ();
}
else if (NotesList[0].transform.position.y != -0.306f)
{
Score -= 20;
SetScoreText ();
}
}
}
But for now, and as logical, the note is destroyed just between 4.8 & 4.9.
I tried many things, but didnt find how to deal with it