How to hook up the particle system to jump animation?

Hello, I made my animations in a separate 3d program. I want the particles to be appeared when jumped.

Ha just worked out this is already posted @isaacj11 and not it moderation. I really shouldn’t work on a phone as I miss too much obvious stuff.

OK not an expert on the legacy animator but if the other animations are working can’t you just do this:

if ( rotateJoystick.tapCount == 2 )
{
    // Apply the current movement to launch velocity
    velocity = character.velocity;
    velocity.y = jumpSpeed;
    animation.CrossFade("jump");
}

You could even copy the needed lines into your movement script to keep it all neat.