Hello, I made my animations in a separate 3d program. I want the particles to be appeared when jumped.
Ha just worked out this is already posted @isaacj11 and not it moderation. I really shouldn’t work on a phone as I miss too much obvious stuff.
OK not an expert on the legacy animator but if the other animations are working can’t you just do this:
if ( rotateJoystick.tapCount == 2 )
{
// Apply the current movement to launch velocity
velocity = character.velocity;
velocity.y = jumpSpeed;
animation.CrossFade("jump");
}
You could even copy the needed lines into your movement script to keep it all neat.