How to i add force in a angle i have got?

I have an angle and I want to add force in that direction. It is a 2d game here is the code for the script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float movementSpeed = 3.0f;
    float movement = new float();
    public float shootdirection;
    public float recoildirection;
    public Vector2 flydirection;
    Rigidbody2D rb2D;

    private void Start()
    {
        rb2D = GetComponent<Rigidbody2D>();
    }

    private void Update()
    {
        
    }

    private void FixedUpdate()
    {
        setvalues();
    }

    void setvalues()
    {
        shootdirection = GameObject.Find("Arrow").GetComponent<PointerController>().z_rotation;
        recoildirection = GameObject.Find("Arrow").GetComponent<PointerController>().thrustdirection;
    }

    void blast()
    {
        
    }
}

Hi, you should have included what angle exactly you mean.

I assume you want to add a force to the player along the recoil direction, no?

I am currently not at my machine, so I can only give you a pointer, as I can’t double check the code if it works. Also, I have no idea what a pointer controller is, so I’ll just try to find a general purpose solution for you (I can’t find that in the documentation (aside from open-VR, which seemed odd considering 2D)).

I’d go with Rigidbody2D.AddForce(new Vector3 (0,0, whateverZRotationYouNeed)).

All in all, I think the issue is in working with said PointerController. While it might be a nice shortcut, anything that is not findable in the documentation is hard to work with.