I have a scene that consist of many types of obstacle; mountain, flat floor, box(not move) and etc.
I use plane made by 3dsmax and import into Unity, this plane is used for every obstacle in the scene. I have made transparent texture with Photoshop , 1 material for 1 texture
For example, in the scene i have 5 kinds of obstacle so i have 5 material and 5 texture. i drag material into a game objects so my plane didn’t has texture UV since i didn’t textured in 3dsmax
now i want to combine all these texture into one texture atlas with 1 material in order to reduce draw call.
How do i share or scripting 1 material with 1 atlas since if we make that for 1 object, another obstacle’s texture will effected as well??
How do i shared or scripting material and texture by still keeping texture for each obstacle object.
ps. i have looked other questions that similar to mine but still not get an idea or understanding how to implement it.