Hello!
So I’m trying to make a 2D game in which a player releases a projectile, which is instantiated inside of the player itself. In order to avoid unwanted collisions between the player and the created projectile, I disabled collisions between their layers in the Physics2D project settings. However, I want to edit this so that the projectile can collide with the player later on (Let’s say, if the projectile ricochets back at the player).
Essentially, I’m asking how to edit my game so that the FIRST collision between the player and the projectile(When the projectile is first spawned inside the player) is ignored, yet the object will collide and interact with my player any time afterwards.