Hello guys,
The context of my question is a bit long to explain but I search the way to do this :
if(mesh.bounds.size == Vector3(this number doesn't matter, 0.2, this number doesn't matter)){
...
}
If the goal was to create an object i could use Random.range but the goal is to identify an object so i don’t know what to do. I’m new to unity by the way.
Many thanks in advance