I want to know if there is a way to implement a target lock On system using new Input System. Something like Dark Souls target system. I’m using new input system with a Cinemachine Virtual Camera and it is okay but i want another camera to use
when i target a enemy. I tried to implement another Camera(Cinemachine FreeLookCamera) that follows Player and LookAt enemy canvas target but when I using that camera my player movements make the camera turn in the direction pressed and it is very bad.
I already watch a lot of videos on Youtube but no one explain how to implement a target system with new input system.
If anyone knows how to do it i will be gratefull.