Hi,
How to implement a transition from bounded to unbounded mode in Polyspatial, while maintaining the position in bounded mode instead of resetting to (0,0,0).
Best,
NSWell
Hi,
How to implement a transition from bounded to unbounded mode in Polyspatial, while maintaining the position in bounded mode instead of resetting to (0,0,0).
Best,
NSWell
I’m not sure this is possible, given that there’s no way (that I know of) to obtain the bounded window position in SwiftUI. It might be worth providing feedback to Apple requesting that ability.