In essence what I want to do is take an animated GIF and use it as the source image for a UI Panel for a title screen. Since I’m well aware that Unity doesn’t actually support animated GIFs naturally, I separated the GIF into its separate frames and tried to create an animation for it. While I was certainly able to create an animation for it, though, the animation only plays in a sprite renderer component that gets placed into the panel and therefore doesn’t actually do anything. What I want to know is how to have the animation that plays in the sprite renderer play in the Image component’s source image.
I’m well aware that I could do all this with script if I absolutely have to, but I’d rather try some non-script options first since it might make things easier with more complex animations.