Everytime the user closes his IE, shut down his machine and then comes back, he has to wait for Unity Player to download again on his IE, and of course the game or scene reload from server takes time too. So I am wondering how the cache function being implemented in Unity, any examples I can find?
I am kind of new to Unity and I really appreciate any helps on that.
The cache functionality from Unity 2.6 requires a special license that was mentioned to be much more expensive than Pro.
For more informations, please contact sales@unity3d.com
Thanks, and I sent email to the email you provided and hope to get an answer from them soon. Thank you for the help again.