I am implementing an usual economy system. This mean, the player generates resources (soft currency, hard currency and so on) and it is stored in server.
The question is:
What is the best approach to implement this?
I have some ideas how to implement this, but I think there’s no need to reinvent the wheel.
There is need nobody explains this to me, but maybe someone can provide some link to an article describing an impementation.
I have been looking for in “game programming gems books” and gamasutra but I have found nothing.
Thank you
[I am not sure this is the right section to this post. Sorry If it is not]
The section is correct, but the question is not detailed enough for me. What is your basic problem? Are you a totally beginner and don’t know how to start, don’t know how to store the data, how to display, how to balance the resorces? It’s many questions.
The question is there are so many decisions (which makes the calculations, client or server; how sync the data, how often; how prevent hacking and so on) and so many ways to do this, that I think maybe someone have written a technical article about this and someone have read it and can tell where I can found it because I repeat, I don’t want to reinvent the wheel.
Only implementation, not game desing, not balancing, not UI/UX
Sorry, but I don’t know any article covering your whole question. I think it is easier for you to cover your single questions over tutorials articles. My advice (I would do it this way):
write down all single questions
search articles to the single questions
After that I guess you will have a much more complete picture.