How to implement fast forward feature in a tower defense game?

How can I implement the fast forward feature for my tower defense game like in http://fieldrunners.com/ and other TD games. I am using unity3D game engine. Would there be something like to manage less frames per second or some kind of manually set fast movement of enemies and tower firing speed etc.

Look at the documentation for Time, specifically timeScale. What works for slowing down time also works for speeding up time.